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4 Player Handicap Tournament Series4 Tournament Rounds, 4 minute game Time. Overview The 4Play tournament series is a new concept in modern paintball tournaments. It allows the new player to compete in a tournament were restrictive rates of fire allow greater movement develop skill and introduces them to this great paintball sport without the fear of being outgunned by high rates of fire. Also by only having one division and handicapped accordingly the new player competes on a fairer playing field for the excitement of winning. Players now have the ability to develop skills and teamwork so if they choose to play in the Seven Super Series they have a foundation to build on. They are going to be held in Brisbane , Townsville . See below for the contacts. Please read through this very exciting concept and get your teams together or put you name down to join a team. 4Play getting you into the game.
Gun Handicap:Any legal paint gun, but only feed by a 12 bps or less approved hopper*.
*Only Gravity feed, agitating hoppers/loaders may be use. No force-feed hoppers or feed systems are to be used. Approved are Ricochet: - Rino, AK, 2K/LCD, View Loader: - Quantum, Revolution. These hoppers may no be altered or modified in anyway which may change or enhance their performance. Hopper violation not approved by organizers, will result in the team of the offender losing all seasons Seed Points as well as the total of accumulated preliminary points up to the time of offence. In addition if penalty is applied during the Finials rounds that team will be relegated out of the finials. Player Handicap:Player Handicap. All teams will compete within one Division; teams will compete within a handicap system based on player’s individual playing experience. This playing experience will determine the handicap level as shown below.Level 1. Less than one year paintball/tournament Experience. Players that have played in all 3 rounds of the previous 4Play season will be deemed Level 2 regardless of the 1 year threshold. Level 2. More than one year less than 2 years Tournaments Experience Level 3. More than Two year less than 3 years Tournaments Experience
Level 4.
More than three year Tournaments
Experience. Any players that have competed more than once
A player’s experience is based on
his/her time of involvement in the competition aspect of
Player “B” began playing tournaments
in May 2005, Player “B” will be classed as a Level 2 player for the entire 2007
4Play season. However Player “B” would be advanced to Level 3 for the
beginning of the 2008
Player “C” began playing at the 1st
round of the 2006 4Play series in 2006 and went on to play all 4
Handicap Points System
Level 1. Full scoring points
Level 2. 2.5% deduction per Grade 2 player on field for that game.
Level 3. 7.5% deduction per Grade 3 player on field for that game. Level 4. 12.5% deduction per Grade 4 player on field for that game
Misleading or false information given to the organizers as to the handicap status of a player. Which has been found to be incorrect will result in the team of the offender losing all seasons Seed Points as well as the total of accumulated preliminary points up to the time of offence. In addition if penalty is applied during the Finials rounds that team will be relegated out of the finials.
Seed Points:
4Play series Seed Points System, teams will earn seed points based on number of teams participating in each tournament round. Seed point will accumulate for each event that the team competes in. Teams must retain the same team name and at least 2 players from the previous round to retain 4Play Series seed points. The number of teams participating at each tournament round determines 4play Series Seed Points. The 1st place team at the end of the prelims will earn 1 point for each team at that tournament of the series. Each subsequent place will earn one point less.
For example 12 Teams attend: Placing after preliminary Rounds Seed Points 1st Place 12 points 2nd Place 11 points 3rd Place 10 points 4th Place 9 points 5th Place 8 points 6th Place 7 points 7th Place 6 points 8th Place 5 points 9th Place 4 points 10th Place 3 points 11th Place 2 points 12th Place 1 points
For example 8 Teams attend: Placing after preliminary Rounds Seed Points 1st Place 8 points 2nd Place 7 points 3rd Place 6 points 4th Place 5 points 5th Place 4 points 6th Place 3 points 7th Place 2 points 8th Place 1 points
The top 4 teams play off in round robin finials against the 3 other Finalist teams, playing each team once. Scores are totaled at the end of the 3 rounds of the finials to determine the finial places. Handicap system is active for the finials. Team’s finial places receive additional seed points as shown below.
Final placing Seed Points 1st Place 5 points 2nd Place 3 points 3rd Place 2 points 4th Place 1 points
For example If team Dirt Bags finish the prelims in 3rd place and there are 18 teams, and they then go on to win the tournament in the finials. The Dirt Bags would earn
16 seed points from their prelim 3rd place +
5 seed points from their 1st place in the finials
Earning them a total of
21 seed points from that tournament
Game Scoring:
Game Scoring Points
Eliminated Player 10 Each Flag Grab 20 Awarded only once per team per game Flag Hang 40 Lost Player -1 Deducted for each player lost from team**
**After handicap has been applied teams will deduct 1 (one) point for each player from there team eliminated during that game.
End of game points are added up then Handicap system applied. Level 1 Full scoring points Level 2 2.5% deduction per Grade 2 player on field for that game Level 3 7.5% deduction per Grade 3 player on field for that game Level 4 12.5% deduction per Grade 3 player on field for that game For example Team Fudge Packers have taken to the field with 2 x level 3 players, 1 x level 2 player and 1 x level 1 player. The Fudge Packers win the game with a grab and a hang eliminate all the other team and lose 2 players. Fudge Packers earn 20 points for the grab 40 points for the hang and 40 points for the 4 eliminations Giving them 100 points for the game then the handicap is applied
2 x level 3 players @ 7.5% = 15% 1 x level 2 player and @ 2.5% = 7.5% 1 x level 1 player @ Nil Team Handicap = 22.5% Game points 100 less 22.5% (22.5 points) =77.5 Team score is always rounded up after handicap if a .5 occurs resulting in the Fudge packers earning a score of 78 points from the game. At this point the lost player penalty is applied. Fudge Packers lost 2 players which will affect their score as 78 points less 2 x lost players @ 1 point each (2 points) = game score of 76 points. With the handicap system in place a team of 4 level 3 players would need to win twice to match a team of 4 x Level 1 players, and a team of 4 x level 2 players would need to win 1.5 games to match a team of 4 x Level 1 players winning 1 game. This in effect gives the newer players a fighting chance to keep pace with the more experienced teams in the Prelims round to hopefully earning a place in the finials.
4Play Series Prize Pool: Brisbane Series 2006 (Satellite Prize pool Series TBA) 4Play Series Winner is Team that has most series seed points at the end of the 4th round. 4Play series Places will be determined by each teams series seed points from that season.
Prize Money at the end of the series 1st Place $2000.00 shopping spree at Paintball Australia 2nd Place $1000.00 shopping spree at Paintball Australia 3rd Place $500.00 shopping spree at Paintball Australia
4Play Paintball Australia/PMImarker Bonus:Brisbane Series 2006 (Satellite Bonus TBA) Bonus if using PMI guns Exclusive*** 1st Place $3000.00 2nd Place $1000.00 3rd Place $500.00
*** If a team places in the 4 play series and every player in every game of every round of their team has used PMI paintball guns/marker purchased from an approved Paintball Australia PMI Marker Dealer. That team would be eligible for the Paintball Australia/PMI marker Bonus. Contacts Brisbane 0755303133 email mailto:paintball_aust@optusnet.com.au Townsville email adrenalinplus@bigpond.com.au |
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